Concept mood painting of city environment in game.
Early concepts for buildings to be used in the level design.
Early exploration of a more modular concept for level design and building destruction.
Concept for the core hexagonal segment to be used as the building block for the scene.
City level design and lighting test.
Prop concepts for city set dressing.
Additional building topper concepts.
Set dressing in progress.
Final set dressing.
Concept for building destruction.
Concept for building deconstruction.
Tutorial/Start Screen environment concept.
Tutorial prop concepts.
Shrink ray concept.
Vehicle silhouette exploration.
Vehicle concepts for set dressing.
Vehicle concept size chart.
Rough paint treatment of the vehicle concepts.
New set dressing meshes.
Props and Level Design for Pinball Lizard, a Windows 10 Mixed Reality experience powered by Microsoft Azure.